Skip to main content

QANAT - 0.7

A shoot-em-up inspired by the classic Galaxians game. Repel waves of invaders using your gun turret. Manage the temperature of the turret to avoid overheating.



Paul Paterson
(paulpaterson)

A shoot-em-up inspired by the classic Galaxians game. Repel waves of invaders using your gun turret. Manage the temperature of the turret to avoid overheating.

Use LEFT, RIGHT and SPACE keys to move the turret. ESC quits the game.

Version 0.6 now includes an online-high score table so you can compete against others online to get the highest score!

This is an early release of my general online-high score system that I am testing in a limited form here. If all goes well with this test then I will release this as a standalone component.

If you are interested in testing the system on your game then let me know.

The new online high score table, mothership and bomber aliens

Links

Home Page
http://perpetualpyramid.com/drupal/?q=qanat_game
Source
http://perpetualpyramid.com/drupal/qanat_game

Releases

QANAT 0.1 — 10 Nov, 2011

QANAT 0.5 — 17 Feb, 2012

QANAT 0.2 — 11 Nov, 2011

QANAT 0.3 — 17 Dec, 2011

QANAT 0.4 — 13 Feb, 2012

QANAT 0.6 — 7 Apr, 2013

QANAT 0.7 — 19 Apr, 2013

Pygame.org account Comments

  • mid_kid 2012-06-07 00:48:30

    awesome!!

    Paul Paterson 2012-06-18 03:16:26

    Thanks - glad you liked it!

  • payload 2012-06-17 17:01:08

    thanks for the nice gameplay video
    i am looking into the code later, i am interested :)

    Paul Paterson 2012-06-18 03:16:53

    Thanks - the source is all available via the link.

  • Antony Semonella 2012-08-09 15:43:56

    Excellent game! I wondered, is there a way to pause the game?

    Paul Paterson 2013-04-07 19:41:10

    Unfortunately not - good idea though! I will incorporate this in the next release.

  • spacemax 2013-04-07 20:56:31

    Awesome and impressive !!! It's a very nice game like Solarwolf. congratulations again.

    Paul Paterson 2013-04-09 00:03:17

    Thanks - glad you liked it!

  • Ian Mallett 2013-04-08 03:31:55

    This game is superb. I love how falling spaceships can bring down others. The game feels very well-balanced, although I wasn't able to get past about 160,000 fairly. It really needs more levels; the repeats get old after a while.

    Paul Paterson 2013-04-09 00:05:14

    Thanks - yes, the spaceships have quite a simple physics motion behind them but it works out to create some interesting effects like the one you mentioned.

    I'll take a look at adding some more aliens and levels!

  • Ian Mallett 2013-04-22 05:08:50

    In version 0.7, can't get over ~50,000. The stupid orange ships get lower and lower and just crash into you, especially on the mothership level. The purple bombers' shots are also close to unavoidable. Sometimes the ships seem like they can't crash into each other, and once a ship somehow got thrown to infinity, so it couldn't be killed but the level wouldn't end.

    Paul Paterson 2013-04-24 02:18:21

    Thanks Ian - looks like I upset the balance a bit there with the new alien types. I'll re-tune those.

    I spotted the "thrown to infinity" once while testing on a VM but couldn't reproduce it on my dev machine! I was hoping it was due to framerate issues on the VM but no such luck. I guess it is occurring on the mothership level, where the aliens can sometimes appear too close to the existing ones and the physics kicks them way off screen.

    Ian Mallett 2013-04-24 04:14:29

    Actually, it was just on a normal level. I think it was a framerate issue; the game also seemed to stutter in a way the previous version didn't.

    Paul Paterson 2013-04-27 15:31:10

    Thanks Ian. This helps to narrow it down a lot.

  • Sabyching 2013-04-27 02:26:06

    can you input your name into the web high scores, instead of just number 1-10? Currently i got 8900, but it would be cool if you are within the top 10, you could put your name in it

    Paul Paterson 2013-04-27 15:35:03

    Thanks - good suggestion. The high score service I created does support this but I was being a bit cautious to begin with because I didn't want to have to handle spam and offensive names!

    I think I'm ready to open that functionality now though, based on the experience from running it for a month - so look for names appearing in the next version.