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Tactical, turn-based clone of the classic PACMAN game.

Paul Paterson

Tactical, turn-based clone of the classic PACMAN game.

Guide your TACMAN around the maze to eat all the red pills just like the original PACMAN game except that you and the ghosts take it in turns to move. Eating the yellow pills turns the ghosts blue for a while and you can eat them too.

You can use icicles to temporarily freeze the ghosts to get out of trouble or use the speed boost to power your way across to the other side of the maze.



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TACMAN 0.1 — 11 Sep, 2011

TACMAN 0.2 — 17 Sep, 2011

TACMAN 0.1a — 16 Sep, 2011 account Comments

  • jjj 2011-09-17 16:28:38

    Looks interesting on the youtube channel.I would like to move the pacman with my arrows though.Going to give this a try.

  • jjj 2011-09-17 16:36:11

    Great game,curious on how did you make the pacman move with the mouse?4/5

    Paul Paterson 2011-09-17 16:45:20

    Moving with the mouse is by clicking on the pacman and then clicking on one of the target squares (green ones). I felt that this worked a bit better than the cursor keys because I made it so you had to move a certain number of squares for your move and using the mouse felt more direct.

    In most cases there is only one or two ways to move from the start position to the target position. I use a couple of heuristics to determine which path to follow when there is ambiguity (eat the most pills, avoid non-blue ghosts etc). 

  • jjj 2011-09-18 18:25:08

    Are you going to create more levels in the future?or add two players?

    Paul Paterson 2011-09-18 19:50:49

    I had not thought of two players. What was your idea? Each player has a pacman or one player has a pacman and one player plays the ghosts?
    New levels are definitely on the cards. I will probably add some new features to the levels rather than just creating different mazes. Any suggestions would be very welcome!You can actually add new levels without too much effort. There are a few steps,1. Edit the game/ file and add a new "level" - you can copy the "Level - 3" section at the end. The structure is a dictionary.2. Add the level name to the 'active-levels' entry in the "" file3. Probably you will end up with a new background. Put the png file in the graphics folder and add a line registering the new graphic in the "registerGraphics" function in game/main.pyThanks for the feedback.

  • jjj 2011-09-19 04:43:05

    Hey look in the arcade tabs for the super quiz game.See if you like my game.

    Paul Paterson 2011-09-21 03:03:10

    Thanks - I will definitely take a look!

  • jjj 2011-09-19 05:02:35

    one player should control the ghost like the pacman and the other player should be able to control the pacman.Sounds interesting if you can implement it
    mr peterson.

    Paul Paterson 2011-09-21 03:03:49

    That sounds like it would be an interesting idea. I will take a look to see if I can add it!

  • jjj 2011-09-22 03:00:46

    jason's game collection is up(me).Has all my games in one windows executable.Look in the recent releases for it.Only windows executable though,no source code.........for now.

  • steffen5730 2011-10-08 10:21:42

    Hi Paul! Your game doesn't run on my system!

    Paul Paterson 2011-10-23 04:14:22

    Sorry to hear that. Could you let me know what system you are running on and what the error message is?


  • Najmeh 2012-07-04 11:04:16

    Hi Paul.I'm writing a simulation for a moving protein with pygame.I have to create walls exactly like what you did in this game.could you please help me with that.It would be great if I can look at the wall part of your codes