pymunk - 3.0.0
Victor Blomqvist (viblo)
pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python. It is built on top of the very nice 2d physics library Chipmunk, http://code.google.com/p/chipmunk-physics//Chipmunkpymunk vision
Make 2d physics easy to include in your game :)
It is (or striving to be):
I hope and believe that with the latest release these points are mostly fulfilled and is visible if you use pymunk.(demo/examples and documentation are bundled with the source release)
I’m happy to announce pymunk 3!
This release is a definite improvement over the 2.x release line of pymunk. It features a much improved documentation, an updated Chipmunk version with accompanying API adjustments, more and cooler examples. Also, to help to do quick prototyping pymunk now includes a new module pymunk.pygame_util that can draw most physics objects on a pygame surface. Check out the new pygame_util_demo.py example to get an understanding of how it works.
Another new feature is improved support to run in non-debug mode. Its now possible to pass a compile flag to setup.py to build Chipmunk in release mode and there’s a new module, pymunkoptions that can be used to turn pymunk debug prints off.
This release has been tested and runs on CPython 2.6, 2.7, 3.2. At least one run of the unit tests have been made on the following platforms: 32 bit Python on Windows, 32 and 64 bit Python on Linux, and 32 and 64 bit Python on OSX.
This release has also been tested on Pypy 1.9, with all tests passed!
I hope you will like it!
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