Skip to main content

pygame-blender converter

A script for encorporating Blender created graphics in Pygame applications.


Peter Rogers
(petros)
This script lets you "auto render" a scene you've created using Blender, and include those animations in a pygame application. The 3D model is rendered as a "appearance", stored in a series of XML files and PNG images. This is basically the overall shape of an object, viewed from different directions as it performs various actions.

Examples include a spooky dungeon scene, and a character performing a run and walk cycle. A space shooter is also included, showing how to make use of blender particle systems for nice effects.

The script tends to be a bit picky about things, and will take some polishing before it's finished. So send your feedback please!

Links

Home Page
http://home.cogeco.ca/~peter_rogers/conv/

Releases

pygame-blender converter 0.0.1 — 13 Nov, 2006

pygame-blender converter 0.1.1 — 14 Apr, 2007

pygame-blender converter 0.1.0 — 10 Apr, 2007

Pygame.org account Comments

  • }

    812402 2012-11-20 01:27:44

    How do you use it?