pygame is
Python
Simple DirectMedia Layer
 
 
pygame.org is
Site Swing
crawlr

crawlr - 0.1a2

Michael Fiano (axedcode)

Tags:

Description

This is a fork of my other project, bloodcurse. The major difference is this game will be focused on fighting monsters (rogue-like), rather than a full role-playing game.

Changes

Many changes since last release including:

* Randomly generated maps
* Better terrain transition drawing
* Dialog system
* Random monster encounters
* Game now managed by a state machine
* Custom map creation via a simple config file
* much more

Links

Home Page: http://www.github.com/axedcode/crawlr
Source: http://github.com/axedcode/crawlr/tarball/master

Screenshot


click to view original size

Releases

crawlr - 0.1a2 - Jan 10, 2010
crawlr - 0.1a1 - Oct 17, 2009

Pygame.org account Comments

If you wish to leave a comment with your pygame.org account, please sign in first.

July 24, 2010 11:31am - Michael Fiano - nickname: (axedcode)
@gary: thanks, no problem at all - I'd like to see what you accomplished :)
July 22, 2010 11:41pm - gary - nickname: (questman)
I like the state machine, hope you dont mind me and some buddies are using this as a base for our software developing class, youll have to see the final proj when we finish
January 20, 2010 2:31am - Michael Fiano - nickname: (axedcode)
Thanks for the comment. :) I hope to make this game somewhat playable for the next release. This is only a 1 man team and 2 years of work for practically nothing so far, so don't hold your breath, or you might not be here to play it!
January 17, 2010 9:29pm - Gummbum - nickname: (gummbum)
I like the code organization. Love the terrain transitions. Can't wait to see some playable content.
spotlight

 
our projects
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
 
recent releases
Oct 21, 2014


Oct 20, 2014

Oct 16, 2014

Oct 9, 2014

Oct 8, 2014

Oct 7, 2014

Oct 4, 2014

Oct 1, 2014

Sep 19, 2014

Sep 17, 2014

Sep 9, 2014

... more!
 
for pygame related questions, comments, and suggestions, please see help (lists, irc)