crawlr - 0.1a1
axed code (axedcode)
This is a fork of my other project, bloodcurse. The major difference is this game will be focused on fighting monsters (rogue-like), rather than a full role-playing game.
* completed map system.
* started battle sequence - currently when a random encounter occurs a list of fighting monsters is printed to the console output.
To do for next release:
* finish region 1 monster attributes.
* pseudo-randomization using monster's frequency attribute.
* switch from map to battle scene drawing.
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