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Zun - r80

James Hofmann (rtf)



While most of the libraries for Pygame aim to offer useful bits of code, tools, or working engines for a specific type of game, Zun is an attempt at a "meta-engine," where the same library code is shared by multiple engines(template games). Given enough development time this should ultimately lead to a flexible basis for most types of game, complete with a ready-made toolset. As of the first announcement here, the codebase offers openGL graphics, fixed-proportion bitmapped fonts, virtualized input(a layer on top of SDL events), a Pico/Nano-style text editor and viewer, the beginnings of a "board" editor, and some legacy code for drawing and displaying indexed-palette tiles(which should eventually become a more generic editor). Source is available through the project's SVN repository.


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Zun - r80 - Sep 14, 2006 account Comments

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September 16, 2006 4:12pm - Anonymous - nickname: (pywiz32)
let us know when we can get the files.

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