Waldi Tile Engine
Waldi Tile Engine - 0.2
Friedrich Weber (fredreichbier)
With the Waldi Tile Engine you can create tile-based games, but it is also a simple game-framework. It is object-oriented, well-documented (i hope), and simple. Waldi supports multiple layers via FastRenderGroup, big tiles, Particle effects are planned. The data is stored in human-readable XML Files, a simple map editor using pgu is included. Currently it's only available via SVN, but a alpha release is coming soon. On the SVN you can find a few examples, too.
Initial Release: - loading xml maps - showing rectangular-tile-maps - layer support (through FastRenderGroup) - scrolling - simple sprite 'engine' - basic animation features - classes for Scenes, Sprites and the Master
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