pygame is
Simple DirectMedia Layer is
Site Swing
VROOM!!! Vector Graphic Racing

VROOM!!! Vector Graphic Racing - Linux GPL

George Gonzalez (stoicmonkey)



Do you like racing? Do you like vector graphics? Do you like fast, smooth gameplay? If so you'll love VROOM.


By popular demand I've released a pared down version of VROOM!!! for Linux under the GPL so people can study and enhance it. In this version the engine revs sound much smoother. This is because I made a couple of tweaks to the SDL and Pygame source to enable a form of variable pitch synthesis. I plan to submit these enhancements to the SDL and Pygame folks soon.


Home Page:


click to view original size


VROOM!!! Vector Graphic Racing - Linux GPL - Jan 16, 2007
VROOM!!! Vector Graphic Racing - 1.6 - Dec 16, 2006 account Comments

If you wish to leave a comment with your account, please sign in first.

October 4, 2008 1:00pm - Ã?studio - nickname: (ostudio)
Isn't source platform independent?
October 4, 2008 1:00pm - Ã?studio - nickname: (ostudio)
Isn't source platform independent?
January 27, 2008 8:59pm - Andy Hanson - nickname: (rhodiumgames) - 5/5
Oops. To continue, we've seen a Windows executable and a Linux source. Can we have a Windows source? I just want to learn how to do those cool graphics.
January 27, 2008 8:58pm - Andy Hanson - nickname: (rhodiumgames) - 5/5
First off, it's a very fun game. Although I can't really say the music was great, at least it's turn-off-able.
August 29, 2007 11:20am - Joey Marshall - nickname: (joey101)
alfas: True, I guess you could use than analogy... in which case it is a very very limited SVG renderer. VERY limited. Just strait lines.... might as well be a ini file (would be easier to pare that way.)
January 26, 2007 2:08pm - alfas - nickname: (redox) - 5/5
Great game, very nice work with the gameplay and the graphics are really nifty.
@JM above: There's no such thing as "rendering in SVG". The lines are described in SVG, but they HAVE to be drawn as pixels somehow. That's what the word "render" means, to take the SVG line and display it in pixels.
January 26, 2007 8:38am - Joey Marshall - nickname: (joey101)
I'm not sure if you should consider this vector graphics. It stores the data in SVG but just parses it and uses pygame.draw.aalines. So it doesn't actually render it in SVG and only supports drawing strait lines.
January 18, 2007 10:45pm - Alex P-B - nickname: (chozabu) - 4/5
man,took a lil effort to get it running on amd64, but very nice game! i really quite like the way the car handles.
January 16, 2007 8:03pm - Anonymous - nickname: (pywiz32) - 4/5
wow. unusual for a game like that to be so small. usually, like in galaxymage, the game is around 14 megabytes.
December 18, 2006 7:12pm - F. Aschwanden - nickname: (tyger)
Im a bit confused: You created it with Linux but offer it for Windows only? Would be nice to see a Linux and a Mac version. Feel free to sell it if its that good. Making the source code free would help that way. ;)
December 18, 2006 5:37pm - Anonymous - nickname: (pywiz32)
Also check out my game, Astrocrash.
December 18, 2006 5:37pm - Anonymous - nickname: (pywiz32)
Ignore Emore, he's just trying to be anoying.
December 18, 2006 2:32pm - Anonymous - nickname: (pywiz32) - 4/5
A source would be nice. Still, great game!
December 18, 2006 10:56am - Kevin Dahlhausen - nickname: (kpd)
Looks cool! Can't wait to try it tonight.
Don't worry about Emore, he's just trolling.
It would be nice to post the source when you get a chance.
December 18, 2006 3:45am - Peter Nosgoth - nickname: (nightwishphantom)
Nice. You could add bots, add a carreer-mode where you start with a slow car (to make it easier to get into the game). Then you win races/money, tune up your car and make the game faster/more challenging. (like: there is a car, medium speed and handling, a motorcycle, really fast, but hard to handle, and a van, rather slow, but great handling and the abillity to make others crash cuz of its weight). Its a good start for a fun game. Maybe its just me, but I get bored quickly driving around in circles with nothing else to do than beat the time. I can understand that you keep the graphics low, but a little overhead banner over the starting point and some other rocks/ramps/trees and a minimap would help orientation.
Ill prolly get bitched at, but there is nothing wrong with closed source. Python is open source, but it does allow closed source programs. Im intrested in the code too, but if you dont want to dont post it.
Emore seems to be envious :D (Where did those statistics come from? Self-made?)
December 17, 2006 8:24pm - DJ Muttonchops - nickname: (covox) - 4/5
Smashing game. Well done, and I look forward to a Linux binary/source release :)

(ignore Emore, some people can't help perpetuating the stereotype that all Mac zealots are tossers)
December 17, 2006 8:05am - HorstJENS - nickname: (horst) - 4/5
nice game ! Brings back a lot of memorys of the gaming halls around 1980.. Source code (even parts only) would be really great.
December 17, 2006 5:22am - Jasper Stolte - nickname: (apex)
Yeah, a source release would be great, but should never be compulsory..

Since I'm quite interested in seeing how you're handling those vector graphics, personally I would appreciate seeing how it's done.. :)
December 17, 2006 4:52am - Alex P-B - nickname: (chozabu)
George, a source release would be fantastic!
mainly so i can play it here in linux (its not running through wine, but i think that may be on my end rather than a wine problem)
freezing a linux binary with highscores enabled would be cool too :)
Where did Emore's mac-85%/win-15% stat come from?
im using linux here for one...
December 17, 2006 12:20am - Márcio de Campos Camargo - nickname: (sodomer) - 3/5
good game!

(hmm the guy want to kill u... )
December 16, 2006 8:11pm - George Gonzalez - nickname: (stoicmonkey)
Sounds like you want to take a look at the source. No problem. Give me a few days to strip out the internet scores part and I'll release it. Remember, it's a free game. You don't need to pay anything unless you feel compelled to. :)
December 16, 2006 5:48pm - Anonymous - nickname: (pywiz32)
Oh... Let me correct...
85% use macs on pygame, out of that 0.0001% are willing to buy it, and out of that, 0.05% will actually buy it. That leaves 15% that use windows, and out of that 0.0000000000001% are willing to buy it, and out of that, 0.000001% will actualy buy it. It's hopeless, just face it.
December 16, 2006 5:33pm - Anonymous - nickname: (pywiz32)
I can't beleive you actualy think people are going to use your game. about 75% of users here use macs (but not me), and only 1% will ever buy the game.
December 16, 2006 5:31pm - Anonymous - nickname: (pywiz32)
It's very likely you will make almost no mony doing this, if not none. And if you don't know this, people are not idiots around here. At least some of them consider decompiling your work, and then editing it to make so they get the best hight score.
December 16, 2006 5:24pm - Anonymous - nickname: (pywiz32) - 1/5
actualy, 1.5. Great game, but make the game OPEN SOURCE. You have forgotten the principle of python. Python is free, was free, and will always be free. Not the same thing for your game, I suppose.

our projects welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
recent releases
Feb 21, 2017

Jan 31, 2017

Jan 24, 2017

Jan 18, 2017

Jan 7, 2017

Dec 30, 2016

Dec 8, 2016

Nov 28, 2016

Nov 27, 2016

... more!
for pygame related questions, comments, and suggestions, please see help (lists, irc)