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Treasure Hunt

Treasure Hunt - 0.1

Daniel Petri (danielpetri1)

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Description

This is a game where you are going to explore the deep ocean, searching for treasures. You drive a little yellow submarine, which is equipped with Sonars - tiny machines that display the distance to the closest chest with colors. Have fun! Remember to avoid going out of fuel, oxygen and don't touch the iceberg/tropical island!

Controls:

W, A, S, D: move up, down, left and right

Enter: Place Sonar

ESC: Quit (or the red x at the top-right corner in windows.)

F11: Fullscreen

M: Mute

P: Pause

R: Dive

E: Buy upgrades (cycle pages with A/D)

F: Restart game

 

Changes

Nothing special, just first release. You can move around... and that's it. (1.20.2012)

Links

Home Page: http://michailgames.com/
Source: http://www.4shared.com/rar/sinHu2iv/aqua_pizza_delivery_01.html?

Screenshot


click to view original size

Releases

Treasure Hunt - 0.8.2 Final in .exe - Jun 2, 2012
Treasure Hunt - 0.8 Final - .exe - Jun 1, 2012
Treasure Hunt - 0.7 - May 10, 2012
Treasure Hunt - 0.6 - May 9, 2012
Treasure Hunt - 0.5 - Mar 29, 2012
Treasure Hunt - 0.4 - Mar 29, 2012
Treasure Hunt - 0.3 - Feb 7, 2012
Treasure Hunt - 0.2 - Jan 23, 2012
Treasure Hunt - 0.1 - Jan 23, 2012

Pygame.org account Comments

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January 5, 2014 12:07am - Daniel Petri - nickname: (danielpetri1)
Zachariach, I checked the website out and you forgot to mention that you can open an upgrade menu by pressing 'E'. In the menu, you're then able to pres A or D to be able to see other pages. Thanks!
January 4, 2014 11:58pm - Daniel Petri - nickname: (danielpetri1) - 5/5
Thanks, Zachariah! I had no idea how to do this :D
June 17, 2012 4:15am - Zachariah Callaway - nickname: (xzcallaway)
A .deb package of Treasure Hunt is available for download at http://dotdeb.com/linktome.php?Treasure Hunt
January 23, 2012 9:07pm - Daniel Petri - nickname: (danielpetri1)
damn I voted... sorry
January 23, 2012 9:06pm - Daniel Petri - nickname: (danielpetri1) - 5/5
0.3 release is coming in a few days with a polished code and a polished movement! Oh, and maybe with collision detection.

Bye :)
January 23, 2012 5:57pm - Daniel Petri - nickname: (danielpetri1)
@inoodat well... you too :)
January 23, 2012 4:13pm - Nathanael Lastname - nickname: (inoodat)
You are most welcome :)
January 23, 2012 2:34pm - Daniel Petri - nickname: (danielpetri1)
@inoodat, thanks... it was my friend who told me it was spelled that way. I'm going to edit it now.
January 22, 2012 4:20pm - Nathanael Lastname - nickname: (inoodat)
I would just like to point out that it is spelled 'aqua', not 'acqua'. :)
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