Theory of Magicity
Theory of Magicity - 0.3beta
Siim Põder (windo)
"Theory of Magicity" is an experimental game made for an university course. The core idea is to treat magic as a physics-like system rather than a set of canned spells. So instead of having a "haste" spell that doubles a character's speed, this game has a "magic field" (analogous to gravity in real world) that affects how fast (or slow) a character can move.
added particle effects for magic balls and some minor fixes
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