TextWidget - 0.11
Mark Mruss (selsine)
TextWidget: is a simple way to create "text buttons" for your PyGame applications. The project is LGPL so you can use it in any project that you want.
It's pretty simple stuff so it's not meant to be the definitive way to do this, just a simple solution for people that just want to drop a class in and have working "text buttons".
You can read about how to use the widget on on my blog: http://www.learningpython.com/2006/12/13/textwidget-a-simple-text-class-for-pygame/
- Added the example code
- Changed the way that the font_filename was handled, now the full path is tested first
- Added the message types
- Added the ability to turn the messages off
- renamed the .py file to be textwidget.py instead of TextWidget.py to conform with PEP 8.
- Fixed a bug where pygame.locals.USEREVENT was not defined for some people. Switched to used pygame.USEREVNT.
click to view original size
Pygame.org account Comments
If you wish to leave a comment with your pygame.org account, please sign in first.
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
May 27, 2016
May 22, 2016
May 21, 2016
May 18, 2016
May 1, 2016
Mar 27, 2016
Mar 26, 2016
Mar 22, 2016
Mar 19, 2016