Story of a Lost Sky
Story of a Lost Sky - 0.6.0
Our goal is to create a Strategy RPG in the vein of Fire Emblem / Final Fantasy Tactics based on the Touhou series.
In the past months, 0.6.0 has been under steady development. Much of the work has been on the game engine side, adding a lot of new features. After long delays, we've finally implemented a scripting system for bullet animations. The spell animations are now more like the spells used in the Touhou games. Also supported are pre-rendered animation sequences. Some other features will be transparent to players. We have switched over to using Pygame's internal sprite system for most of the work on the battle maps, which runs more smoothly because only portions of the screen are updated at a time. The second behind the scenes feature that we added is a reworking of the mission format to support more powerful scripting. Expect some of the future missions to have more complex scripting exhibited. On the content and gameplay side, there have been some major additions. Chief among them is a system of support spells that adds variety to the game. Reimu and Ran's roles are now more aligned towards supporting their allies with buffs and debuffs rather than directly attacking. A couple of map sprites have been added (Akyu, Keine, Mokou, Aya and Asa, by Nazerine). Sound effects have also been added and are in an experimental stage right now. We will be introducing sound effects throughout the rest of the game in the next release. We also hope to have new portraits in the next release.
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