Simple Pygame Menu
Simple Pygame Menu - 1.2
A low-fuss, infinitely nested popup menu for pygame. It don't get no simpler den dis.
Inspired by SimpleMenu for pyglet.
I couldn't find one of these for pygame, so I wrote one and decided to make it reusable. Hope you enjoy.
menu_data = (
for e in pygame.event.get():
if e.type == USEREVENT and e.code == 'MENU':
print 'menu event: %s.%d: %s' % (e.name,e.item_id,e.text)
if (e.name,e.text) == ('Main','Quit'):
ChangesAdded class NonBlockingPopupMenu to simplify use.
Added exception handlers around "import data" and font initialization. If the data.py cannot be imported, or the preferred font cannot be loaded from file, the default system font is quietly used. This supports less restrictive inclusion in other libraries.
Added pos=None parameter to constructors to provide the option of explicit positioning.
Added class SubmenuLabel for strong-typing of submenu text in menus. This allows PopupMenu.handle_events() to accurately detect submenus as opposed to the previous trick endswith('...'). It also lifts the restriction implied by depending on endswith('...'), so coders are free to put any text they want in labels without side-effects.
click to view original size
Pygame.org account Comments
If you wish to leave a comment with your pygame.org account, please sign in first.
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
Aug 26, 2015
Aug 25, 2015
Aug 21, 2015
Aug 16, 2015
Jul 30, 2015
Jun 24, 2015
Jun 17, 2015
Jun 14, 2015
Jun 8, 2015