Project Graff - 0.0.8
David Hahn (hahn)
Note: currently this runs off pygame 1.8.1.
What you need to do to run the thing:
Go to source link, get the files, and run it. You need numpy, python, and pygame--no py2exe yet for windows, sorry. Numpad moves you, bump into things to initiate combat, Scroll Lock takes pictures. See the readme for more.
What it is:
It's a Roguelike in Python. For now you can call it Project Graff. For short, you can call it PyRL if you want, although Graff is probably easier. And I think PyRL is taken by some other project, but when I made the blog's title I did not know that.
Put simply, it's my attempt at a Roguelike in python with pygame, which started as a project to help me learn python. I'm planning on deviating quite a bit from the roguelike formula later on, but for now I'm concentrating on making the standard-fare roguelike; I'll branch out later when I have the important stuff in.
Stuff to know:
Home page has more info..
Readme has more info.
Comments? Make 'em here or on the blog, I'll see them either way. Blog comments show up in my inbox though--odds are I'll see those a bit quicker if you really need to talk to me.
Added a (barebones) title screen.
Custom keybindings via title screen.
Added "Key" py file and an ini file for manual editing if need be.
Digging function cleaned up somewhat.
Integrated completely new map generator.
---;A fully glitch-free version is finished, I just need to update it.
Changed scrolling/grass behaivors for more natural movement.
Automatic screenshots placed in the Screenshots directory. Use the SCROLL LOCK key to take shots
*The minimap is a little borked at the moment. As I'm in a point where I don't have much spare time, I'm releasing what I've currently got and will pick up the slack at a later time.
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