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Project Graff
Project Graff - 0.0.8BDavid Hahn (hahn)Tags:DescriptionNote: currently this runs off pygame 1.8.1. What you need to do to run the thing: Go to source link, get the files, and run it. You need numpy, python, and pygame--no py2exe yet for windows, sorry. Numpad moves you, bump into things to initiate combat, Scroll Lock takes pictures. See the readme for more. What it is: It's a Roguelike in Python. For now you can call it Project Graff. For short, you can call it PyRL if you want, although Graff is probably easier. And I think PyRL is taken by some other project, but when I made the blog's title I did not know that. Put simply, it's my attempt at a Roguelike in python with pygame, which started as a project to help me learn python. I'm planning on deviating quite a bit from the roguelike formula later on, but for now I'm concentrating on making the standard-fare roguelike; I'll branch out later when I have the important stuff in. Stuff to know: Home page has more info.. Readme has more info. Comments? Make 'em here or on the blog, I'll see them either way. Blog comments show up in my inbox though--odds are I'll see those a bit quicker if you really need to talk to me. ChangesQuick hotfix changes:
The minimap is now working; map sizes are scaled to fit within there until I get scrolling / refactor the entire Minimap class.
Fixed a quick line to singificantly reduce memory usage of the overall program. Links
ScreenshotReleases
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