Man Food - v0.0.2
Matthias Rigling (macorig)
In the year 2022, 10 years after the zombie apocalypse, the few human survivors live in fortified colonies. Their main source of food are stray cats that wander about the deserted and zombie-infested ruins of humanity's once prosperous civilization. You are one of the few who dare to leave the colony to hunt down and collect these valuable and vital food resources.
The goal of this project is to create an interesting gaming experience based on a mix between platforming and classic adventure mechanics.
About the code
The game's using masks for collision detection, which allows me to completely design a level in a graphics program (i.e. Photoshop) rather than a level editor.
I'm not really an experienced programmer and chances are I never will be (I'm more focusing on game design and art).
Nonetheless I always wish to improve and that's why I highly appreciate any form of constructive criticism (code, style, etc.).
- I've got rid of the nostalgic CGA color palette and now use one that might be more fitting for this scenario. I'm nonetheless still experimenting with the color scheme.
- There have been quite a few changes to the overall game mechanics. Most notably the ingame menu, which isn't really self-explanatory. I'm sure you're going to figure it out anyway - in the final game there should be a more or less elaborate tutorial.
- Levels now also support vertical scrolling
- Dialogues are now loaded from text files which are formatted with some sort of fake mark-up language and now allow for nested dialogues and choices.
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