High Frontier - 0.9.6
Lasse Folkersen (lassefolkersen)
The goal of High Frontier is a civilization-like game, which uses more realistic modelling of economy, climate, research and migration. Uniquely this game starts today - the initiation date of a game is todays date and the existing world is the world as we know it today, complete with cities and countries and people. The aim from there - that is whatever the player thinks the aim is for the world. Developing of the underdeveloping world, action against climate changes, expansion into the rest of the solar system, or just racking in a lot of money.
The game is currently somewhat playable. Working features include:
- Google-earth-like map view of the Earth and all other bodies of the solar system. Complete solar system model with accurate orbital data.
- Underlying economical model based on agents (countries or companies) buying and selling goods thereby setting price. Genetic/evolutionary algorithm copies variations of best agents thus continuously perfecting the AI decisions
- Infinitly expandable research tree based on automatic technology-name generation by random selction from lists of tech-buzz-words (same way as it happens in the real world)
- climate model, including the feature of changing sea levels based on topographical maps of the planet in question. Nice for terraforming a northern ocean on Mars. Less nice for rampant greenhouse-effects on earth (allows checking if your country should worry more or less about carbon emission in real life as well)
This version is nearing a playable state. Do you develop new clean energy technology to save the world? Rely on the supplies of nuclear fuel to keep the economics going? Take to space in search of new resources? Or just sit back and watch the waters rise (or whatever will happen)?
Most important issue:
-- crash reports. If you play the game and it crashes, it would be very helpful if you could provide the contents of the 'intro.exe.log' file for debugging.
Minor things that needs more tweaking:
-- Migration model and growth model are still not switched on, so bases won't grow beyond their initial size. They need a bit more balancing
-- Difficulties with living in non-earth environments are not really reflected yet.
Thins that has been done in this release:
-- GUI has been changed to run in a thread giving a huge speed bonus. Many thanks to Mike Godfrey.
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