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High Frontier - 0.9.4

Simulation / strategy game depicting nothing less than the immediate future of the entire world as we know it today. As a country or a multinational company the player researches and builds in order to shape the future of the globe and beyond.

Lasse Folkersen
The goal of High Frontier is a civilization-like game, which uses more realistic modelling of economy, climate, research and migration. Uniquely this game starts today - the initiation date of a game is todays date and the existing world is the world as we know it today, complete with cities and countries and people. The aim from there - that is whatever the player thinks the aim is for the world. Developing of the underdeveloping world, action against climate changes, expansion into the rest of the solar system, or just racking in a lot of money.

The game is currently somewhat playable. Working features include:
- Google-earth-like map view of the Earth and all other bodies of the solar system. Complete solar system model with accurate orbital data.
- Underlying economical model based on agents (countries or companies) buying and selling goods thereby setting price. Genetic/evolutionary algorithm copies variations of best agents thus continuously perfecting the AI decisions
- Infinitly expandable research tree based on automatic technology-name generation by random selction from lists of tech-buzz-words (same way as it happens in the real world)
- climate model, including the feature of changing sea levels based on topographical maps of the planet in question. Nice for terraforming a northern ocean on Mars. Less nice for rampant greenhouse-effects on earth (allows checking if your country should worry more or less about carbon emission in real life as well)


This version is playable to a certain extent. Do you develop new clean energy technology to save the world? Rely on the supplies of nuclear fuel to keep the economics going? Take to space in search of new resources? Or just sit back and watch the waters rise?

Things that need to be done still:
-- Migration model and growth model are still not switched on, so bases won't grow beyond their initial size.
-- The balancing of markets take some time before the un-fit AI players are weeded out. Future implementations will have pre-defined setups that helps this process
-- Difficulties with living in non-earth environments are not really reflected yet.

Thins that has been done in this release:
-- GUI has been re-written from scratch to get rid of OcempGUI. This gave a huge speed bonus + ability to make windows binaries.
-- Base building has been improved so that it is possible to have a race into space. The actual building takes place in another base-of-origin and price are reflected by distance (orbital stations are expensive, but directly from earth-surface to mars is prohibitively so)
-- Resource dwindling has been implemented. Nuclear plants eat a lot of uranium? You're bound to run out at some point
-- Climate model has been implemented. Burn a lot of coal? Temperature (and water) will rise.


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High Frontier 0.9 — 15 Aug, 2009

High Frontier 0.9.4 — 7 Oct, 2009

High Frontier 0.9.6 — 27 Apr, 2010 account Comments