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Gloss
Gloss - 0.9Paul Hudson (hudzilla)Tags:DescriptionThe functionality most people will want to use in Gloss includes:
- Loading textures, then drawing them to the screen scaled, rotated, translucent and recolored in real time
- Drawing text to the screen (yes, still with scaling, rotation, etc)
- Particle systems for common special effects such as fire and smoke
- Rendering scenes to a texture ("render targets") for complex effects
- Built-in support for lerping, normalization and scene tinting
- Easy API calls for anti-aliasing, screenshots, picking and more
Gloss is licensed under LGPLv3, and comes with full documentation, a tutorial and several code examples to help get you started, so if you're looking to make a game quickly and easily give it a try! Changes
- Added additive blending for particles
- Added new movement animations to complement lerp() and smooth_step(): Gloss.bounce_in(), Gloss.bounce_out(), Gloss.bounce_both(), Point.bounce_in(), Point.bounce_out() and Point.bounce_both()
- Advanced users only: Gloss no longer ignore changes you make to the modelview matrix; added example_matrixoverride.py to demonstrate this (Daniel Pope)
- Fixed memory leak with sprites (David Griffin)
- Boosted performance under PyOpenGL3 (David Griffin)
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