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Elements: 2D physics API for the Box2D Engine

Elements: 2D physics API for the Box2D Engine - 0.5

chris hager (metachris)

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Description

# Easy to use API for integrating 2D physics into own projects
# Box2D Python Bindings (with SWIG)
# Good Documentation, Lots of examples
# Drawing method independent (renderers for drawing with pygame, opengl and cairo)
# Concave polygon decomposition, contact callbacks, ...
# User interfaces, simulations, teaching & learning tools
# Fast code, XO laptop compatible
# Platform Independent

Changes

Included precompiled (python2.5) Box2D2 library for Linux (32 bit, 32 bit ppc, 64 bit), Mac OSX and Windows, if you prefer not to build pybox2d on your own (it's easy though :).

Links

Home Page: http://elements.linuxuser.at
Source: http://elements.linuxuser.at/download

Screenshot


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Releases

Elements: 2D physics API for the Box2D Engine - 0.5 - Oct 2, 2008

Pygame.org account Comments

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April 26, 2012 1:26am - Joe - nickname: (reallyhappyman)
The link does not work anymore =( i would really like to see this , it looks really nice!
December 5, 2008 2:01pm - Felipe Rosa - nickname: (phinos) - 5/5
Really nice! Also some useful features like the camera =P, I liked it very much keep working!
October 3, 2008 2:25pm - chris hager - nickname: (metachris)
Yeah, it is ALL set ready! :) Included are libs for linux (32bit, 32bit ppc, 64bit), osx and win; although it is preferred to compile your own version of pybox2d (make && python setup.py build). Chipmunk is another 2D physics engine, written in C++. Box2D is written in Ansi C, a lot faster and has more features. The demos are quite similar since I've started with chipmunk and wrote a lot of examples for that engine. Then I switched to Box2D because of the speed factor. See: http://wiki.laptop.org/go/Physic_Engines/Speed_Tests
October 3, 2008 12:16pm - Dylan J. Raub - nickname: (dylanjraub)
This remindes me of the Chipmunk thing... Do I have to compile anything?
Or is it ALL set, already?
October 2, 2008 4:48pm - chris hager - nickname: (metachris)
Yup, the Box2D engine underneath the API is calculating moments of inertia and using those.
October 2, 2008 4:44pm - chris hager - nickname: (metachris)
Hey kne! Yeah, elements is back on track! :)
October 2, 2008 1:00pm - Ian Mallett - nickname: (geometrian)
Cool! Does this also calculate moments of inertia and use those?
October 2, 2008 10:01am - Ken Lauer - nickname: (kne)
Does this mean Chris is back for some coding? I sure hope so!
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