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Cells - 2.0

Nolan Baker (nbaker)



Aliens have abducted 2 of each species they could find, and locked them in cells. The cells are escapable, but you must use teamwork to get them out. Each round, you will choose who will first attract the guards by clicking on that cell. Guards will start their examinations in that cell, then examine each cell clockwise. When examined, a species could try to escape. The guards will then search the secret hideouts for attempted escapes. After the guards have visited all cells once and exited, you have the choice to return any escaped prisoners to their hideout location by clicking on the individual prisoners in the center. Keep taking turns until there is one of each captive species in the central Escape Area. To escape from a cell adjacent to a red hidout, it must be empty. To escape from a cell adjacent to a black hideout, it must be occupied. Here's a short clip of me playing the first two levels:


An opening menu has been added (an attempt at one at least). I changed the scoring system. Backgrounds change between levels. Pressing 'r' now resets the board (it will cost you a move though). And there's a nice pat on the back waiting for you if you beat it. Please post your scores if you do. Next will be an improved menu, a help screen, and an update to the XO version.


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Cells - 2.0 - Sep 23, 2008 account Comments

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September 20, 2008 3:30pm - Nolan Baker - nickname: (nbaker)
I left the resolution really low on accident. I'll update it later, but if you want to change it now just scroll down to the bottom of the code where it says "game = Game(cell_count = x, res = (400, 300))" and set res to whatever you want.
September 19, 2008 6:37pm - Nolan Baker - nickname: (nbaker)
There are a few unsolvable arrangements. This will be fixed by the next release.

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