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BulletML

BulletML - 2

Joe Wreschnig (piman)

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Description

BulletML is the Bullet Markup Language. BulletML can describe the barrage of bullets in shooting games. (For example Progear, Psyvariar, Gigawing2, G DARIUS, XEVIOUS, ...) This module parses and executes BulletML scripts in Python. All data structures in it are renderer-agnostic. In addition to the standard BulletML XML format, this module supports an equivalent YAML format. See bulletml.bulletyaml for more details. Finally, two simple collision routines are provided, bulletml.overlaps for stationary circles and bulletml.collides for moving circles. A sample renderer for Pygame is included. More information is available at the BulletML homepage, http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html, or the python-bullet homepage, http://code.google.com/p/python-bulletml/.

Changes

Easier to extend Action with new behaviors. Conditional // elements. Faster Pyrex-less collision extension.

Links

Home Page: http://code.google.com/p/python-bulletml
Source: http://python-bulletml.googlecode.com/files/python-bulletml-2.tar.gz

Screenshot


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Releases

BulletML - 2 - Apr 24, 2010
BulletML - 1 - Apr 11, 2010

Pygame.org account Comments

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April 15, 2010 3:40pm - Jordan Trudgett - nickname: (tgfcoder)
This looks interesting, put a screenshot of one of your default rendered bullet patterns. :)
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