A basic client-server interface for networking games in the making.
A server-client system in development. Right now, it's optimized for 2-player board games, but in the future, I hope to abstract it so that it will work for any network applications. See the README or the project page on my website for more details. It's VERY insecure, and I don't recommend trying it on Windows. The only game implemented so far is Tic-Tac-Toe. There's a step-by-step process on starting the game in the README, and there'll probably be a video showing how to get it to work on my site soon. Feedback and suggestions would be very much appreciated.
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