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Barbie Seahorse Adventures

Barbie Seahorse Adventures - 1.0

Phil Hassey (phil)



Barbie the Seahorse wants to go to the moon! Let the good times roll with this swell side-scroller. Won teams category in pyweek #4!


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Barbie Seahorse Adventures - 1.0 - Apr 22, 2007 account Comments

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November 27, 2010 1:56pm - craig aronoff - nickname: (caronoff) - 5/5
This is a great game for me to disect and learn from. I'd like to be able to someday make a platformer game with good level editing abilities. I am stuck understanding how the level files (tga format) gets somehow decoded for reading the proper tile in the tiles.tga file. I can see that somehow r,g,b values are used and passed to which has a bunch of hex addresses. So that's where I am lost. Did you borrow this technique somewhere or is it your invention? Can you explain it a little or guide me to a tutotial?

March 25, 2010 11:54pm - Sebastien Ouellet - nickname: (zebreu) - 4/5
The game is so smooth, how did you achieve that? I find that my simplest games aren't (they aren't laggy or jumpy either) and it's bothering me.
December 24, 2008 5:41pm - Jason Marshall - nickname: (jmm0) - 5/5
@pywiz32: I found that Left CTRL and Left ALT on my keyboard are buttons 1 & 2.

The graphics and controls are very smooth. The music and graphical art are clear and thematically consistent; they remind me of later NES or early Epic MegaGames titles. I had difficulty finding a few of the levels' exits, which is exactly the type of challenge I enjoy. Avoiding enemies and bottomless pits was easy.

SW - Windows XP Pro SP3,
HW - 800 MHz Athlon CPU, 1.1 GB RAM, GeForce 2 Ultra GPU
December 5, 2007 5:12pm - pymike - nickname: (pymike)
Never mind, I found a program called winimp to extract gz file.
December 1, 2007 7:52pm - pymike - nickname: (pymike) - 4/5
Fun game, but I can't run it from source because I can't decompress .gz files. Could you have a .zip source download available as well?
September 22, 2007 3:35pm - Pedro Fracarolli - nickname: (pyfracarolli) - 4/5
Great. What did you use to create game images?
August 13, 2007 8:43am - DANIEL DOMRPEH - nickname: (dedon9000) - 1/5
August 7, 2007 7:06pm - Sal - nickname: (talentless) - 3/5
I enjoyed the game, I just wish there was more to it. (I know it was a pyweek project. If we were judging on pyweek only, it would be 5/5)
August 3, 2007 8:01am - John Jones - nickname: (john) - 5/5
Brilliant game, my younger brothers couldn't stop playing it even for breakfast! Incredible game.
May 8, 2007 7:42am - Eguias Fyrar - nickname: (darker130) - 4/5
Anonymous: The button 1 and 2 is reference to the first two buttons on the keyboard, which is z and x.
May 2, 2007 9:09pm - Anonymous - nickname: (pywiz32) - 1/5
can't even play the game. if button1 and button2 are the mouse, they aren't working, and I have a working mouse. and if the arent the mouse buttons, WHAT THE HECK ARE THEY????????
April 29, 2007 9:40am - F. Aschwanden - nickname: (tyger) - 4/5
First of all: great piece of work, very lovely game! I tested it on my Mac Notebook (latest OSX) and two things about it:
1. Any letter comes in not filled squares, beginning from start menu and also inside the game. Just imagine every lever/number is a not filled square (like a not defined charset)
2. I made it to the game and found out how I can control the seahorse. I love the bubble idea you can jump on catching a enemy. After a while I wanted to head out and pressed (as Im used in many games) the key "ESC". At that point the game seemed to crash. Nothing worked anymore, nor Apple/Tab (change to other app, numlock, etc. I pressed through all keys but nothing worked anymore. The only thing I could to was pressing Apple key + turn off.
All over a very lovely game with nice gameplay. Next to the ol' Amiga/C64 jump and runs it remembers me of a mix of "Mario" and "Bubble Bobble", all fit very well together.
April 25, 2007 9:39am - Raden Muhammad Mu'az - nickname: (radenmuaz) - 4/5
OK, I guess... 4/5

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