pygame is
Python
Simple DirectMedia Layer
 
 
pygame.org is
Site Swing
Barbie Seahorse Adventures

Barbie Seahorse Adventures - 1.0

Phil Hassey (phil)

Tags:

Description

Barbie the Seahorse wants to go to the moon! Let the good times roll with this swell side-scroller. Won teams category in pyweek #4!

Links

Home Page: http://www.imitationpickles.org/barbie/
Source: http://www.imitationpickles.org/barbie/files/barbie-1.0.tar.gz
Windows: http://www.imitationpickles.org/barbie/files/barbie.zip
Mac: http://www.imitationpickles.org/barbie/files/Barbie.dmg

Screenshot


click to view original size

Releases

Barbie Seahorse Adventures - 1.0 - Apr 22, 2007

Pygame.org account Comments

If you wish to leave a comment with your pygame.org account, please sign in first.

November 27, 2010 1:56pm - craig aronoff - nickname: (caronoff) - 5/5
This is a great game for me to disect and learn from. I'd like to be able to someday make a platformer game with good level editing abilities. I am stuck understanding how the level files (tga format) gets somehow decoded for reading the proper tile in the tiles.tga file. I can see that somehow r,g,b values are used and passed to tiles.py which has a bunch of hex addresses. So that's where I am lost. Did you borrow this technique somewhere or is it your invention? Can you explain it a little or guide me to a tutotial?

Thanks
March 25, 2010 11:54pm - Sebastien Ouellet - nickname: (zebreu) - 4/5
The game is so smooth, how did you achieve that? I find that my simplest games aren't (they aren't laggy or jumpy either) and it's bothering me.
December 24, 2008 5:41pm - Jason Marshall - nickname: (jmm0) - 5/5
@pywiz32: I found that Left CTRL and Left ALT on my keyboard are buttons 1 & 2.

The graphics and controls are very smooth. The music and graphical art are clear and thematically consistent; they remind me of later NES or early Epic MegaGames titles. I had difficulty finding a few of the levels' exits, which is exactly the type of challenge I enjoy. Avoiding enemies and bottomless pits was easy.

Setup:
SW - Windows XP Pro SP3, barbie.zip
HW - 800 MHz Athlon CPU, 1.1 GB RAM, GeForce 2 Ultra GPU
December 5, 2007 5:12pm - pymike - nickname: (pymike)
Never mind, I found a program called winimp to extract gz file.
December 1, 2007 7:52pm - pymike - nickname: (pymike) - 4/5
Fun game, but I can't run it from source because I can't decompress .gz files. Could you have a .zip source download available as well?
September 22, 2007 3:35pm - Pedro Fracarolli - nickname: (pyfracarolli) - 4/5
Great. What did you use to create game images?
August 13, 2007 8:43am - DANIEL DOMRPEH - nickname: (dedon9000) - 1/5
best
August 7, 2007 7:06pm - Sal - nickname: (talentless) - 3/5
I enjoyed the game, I just wish there was more to it. (I know it was a pyweek project. If we were judging on pyweek only, it would be 5/5)
August 3, 2007 8:01am - John Jones - nickname: (john) - 5/5
Brilliant game, my younger brothers couldn't stop playing it even for breakfast! Incredible game.
May 8, 2007 7:42am - Eguias Fyrar - nickname: (darker130) - 4/5
Anonymous: The button 1 and 2 is reference to the first two buttons on the keyboard, which is z and x.
May 2, 2007 9:09pm - Anonymous - nickname: (pywiz32) - 1/5
can't even play the game. if button1 and button2 are the mouse, they aren't working, and I have a working mouse. and if the arent the mouse buttons, WHAT THE HECK ARE THEY????????
April 29, 2007 9:40am - F. Aschwanden - nickname: (tyger) - 4/5
First of all: great piece of work, very lovely game! I tested it on my Mac Notebook (latest OSX) and two things about it:
1. Any letter comes in not filled squares, beginning from start menu and also inside the game. Just imagine every lever/number is a not filled square (like a not defined charset)
2. I made it to the game and found out how I can control the seahorse. I love the bubble idea you can jump on catching a enemy. After a while I wanted to head out and pressed (as Im used in many games) the key "ESC". At that point the game seemed to crash. Nothing worked anymore, nor Apple/Tab (change to other app, numlock, etc. I pressed through all keys but nothing worked anymore. The only thing I could to was pressing Apple key + turn off.
All over a very lovely game with nice gameplay. Next to the ol' Amiga/C64 jump and runs it remembers me of a mix of "Mario" and "Bubble Bobble", all fit very well together.
April 25, 2007 9:39am - Raden Muhammad Mu'az - nickname: (radenmuaz) - 4/5
OK, I guess... 4/5
spotlight

 
our projects
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
 
recent releases
Nov 27, 2014


Nov 13, 2014

Nov 11, 2014


Nov 10, 2014

Nov 9, 2014

Nov 6, 2014


Nov 4, 2014

Nov 3, 2014

Oct 28, 2014

... more!
 
for pygame related questions, comments, and suggestions, please see help (lists, irc)