pygame is
Python
Simple DirectMedia Layer
 
 
pygame.org is
Site Swing
A video game description language (VGDL)

A video game description language (VGDL) - 0.1

Tom Schaul (schaul)

Tags:

Description

Our motivation is to make it easy to:

  • design new games that employ a variety of dynamics and strategies, in a simple language
  • automatically generate such games
  • use a collection of such games as benchmark for general AI approaches (possibly in competition format).

We decompose game descriptions into two parts:

  1. a high-level, human-readable description language, to specify the dynamics, which builds on
  2. an ontology of preprogrammed concepts for dynamics, interactions, control.

Programmers extend the possibilities of (1) by writing modules in (2), and game designers can very quickly compose new games from those components without programming.

Changes

The first release comes with:

  • a parser for the language
  • a basic game engine that handles collisions and graphics
  • a small ontology of components for simple games
  • working examples that are simplified variants of:
    • Sokoban
    • Legends of Zelda
    • Space Invaders
    • Super Mario
    • Lunar Lander
    • Frogger

Links

Home Page: https://github.com/schaul/py-vgdl

Screenshot


click to view original size

Releases

A video game description language (VGDL) - 0.2 - Feb 2, 2013
A video game description language (VGDL) - 0.1 - Jun 26, 2012

Pygame.org account Comments

If you wish to leave a comment with your pygame.org account, please sign in first.

No user comments have been submitted.
spotlight

 
our projects
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
 
recent releases
Dec 16, 2014


Dec 14, 2014

Dec 9, 2014

Dec 6, 2014

Dec 5, 2014

Dec 3, 2014

Nov 27, 2014


Nov 13, 2014

Nov 11, 2014


... more!
 
for pygame related questions, comments, and suggestions, please see help (lists, irc)