4D TicTacToe
A fourdimensional version of the traditional TicTacToe game, using the pygame library.
Daniel an der BrÃ¼gge
(farnaby)
The game was invented during boring lectures on a sheet of paper at the University of Essen. The graphics is simple and two dimensional (as it can be drawn on a sheet of paper!), but there exist various hidden diagonals and "hyperdiagonals" on the playing field. To "see" them, imagine that each row of 3x3 (2D) TicTacToe? fields form a cube. Furthermore, the three rows can be put together into a four dimensional "hypercube". :) Enjoy!
Changes
Links
Releases
4D TicTacToe 0.1 — 15 Dec, 2011
Pygame.org account Comments

Branden Brown 20111216 19:29:43
4DT3 is a much more interesting game if you remove the centers of each 3D cube  that is, assuming coordinates in each dimension are one of {0, 1, 2} and follow (hyperrow, hypercolumn, row, column), remove (0, 1, 1, 1), (1, 0, 1, 1), (1, 1, 1, 1), (1, 2, 1, 1), and (2, 1, 1, 1). Alternatively, you could make those coordinates count for both players.
(Yeah, I've played a lot of this on paper.)

tolga 20150305 02:22:12
Try this 4D tic tac toe with python server https://apps.facebook.com/tfou...