 | pygame-console Simple interactive terminal for pygame |
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 | PygLibs PygLibs is a group of basic(for now) game libraries |
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 | ChessBoard ChessBoard is a Python implementation of the FIDE laws of chess. |
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 | QGL A Minimal OpenGL 2D Scenegraph. |
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 | gasp A graphics library to be used for students new to programming/python. |
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 | pyraknet pyraknet is a Python extension that has bindings for the reliable UDP network library RakNet. |
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 | Python Text Editor A text editor in python. |
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 | UIX UIX is GUI using pygame as main renderer. |
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 | BlackWings BlackWings is a Framework intended to make graphical applications easier to be developed. |
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 | PixelPerfect A simple pure python implementation of an pixel perfect collision detection algorithm.
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 | AStar A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame.
The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask. |
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 | Python Media Player Plays audio files. |
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 | SiGL SiGL is a layer on top of pygame, which provides OpenGL graphics and other game related stuff. |
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 | FibraNet FibraNet allows pygame and other custom events to be dispatched to subscribed functions and methods. It simplifies concurrent simulations. |
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 | Isotope A simple but powerful Isometric Engine in the mode of Knightlore etc. Well commented and fully pydoc'ed with a manual to boot. |
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 | viper viper is a wrapper for pygame designed to simplify the process of game development. In addition viper also provides additional high-level libaries for game development. |
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 | OcempGUI OcempGUI is a python based toolkit for creating (graphical)
user interfaces using the pygame library. It offers various
widgets and base classes making it suitable for a broad
range of projects and easily extensible by the creation of own widgets and more. |
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 | Mirra 2D openGL python library that focuses on interaction. Built in graphical classes implement mouse event listeners. (in a way like macromedia director or flash do). It implements event listeners and rendering stack with Z layering. |
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 | rdpyg A collection of code for games using python. Code for use with games made with pygame, and/or pyopengl. |
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 | PGU - Phil's pyGame Utilities a collection of handy modules and scripts for PyGame. |
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 | PyUI2 PyUI2 is a cross platform user interface library written in Python. |
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 | pygext Pygame Extended: OpenGL accelerated sprite/event-engine plus a miscellanous bunch of utility libraries |
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 | pylge Pretty sure even if I felt like working on an engine like this again, I would start fresh. Too much distance from the project.
An engine to handle 16bit era style games - overhead rpgs, sidescrolling platformers, and scrolling shooters. Physics engine, ai, handling of multiple scenes, scrolling tilemaps, and scripting for the script kiddies. |
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 | pyso pyso is a pygame-based toolkit for developing isometric sprite games in Python. |
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