Framework/IDE/Engine-template suite for games, based around Pygame and OpenGL. Ultimate mission is to make game development as speedy as possible.
Simple interactive terminal for pygame
PygLibs is a group of basic(for now) game libraries
ChessBoard is a Python implementation of the FIDE laws of chess.
A Minimal OpenGL 2D Scenegraph.
A graphics library to be used for students new to programming/python.
pyraknet is a Python extension that has bindings for the reliable UDP network library RakNet.
|Python Text Editor|
A text editor in python.
UIX is GUI using pygame as main renderer.
BlackWings is a Framework intended to make graphical applications easier to be developed.
A simple pure python implementation of an pixel perfect collision detection algorithm.
A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame.
The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask.
|Python Media Player|
Plays audio files.
SiGL is a layer on top of pygame, which provides OpenGL graphics and other game related stuff.
FibraNet allows pygame and other custom events to be dispatched to subscribed functions and methods. It simplifies concurrent simulations.
A simple but powerful Isometric Engine in the mode of Knightlore etc. Well commented and fully pydoc'ed with a manual to boot.
viper is a wrapper for pygame designed to simplify the process of game development. In addition viper also provides additional high-level libaries for game development.
OcempGUI is a python based toolkit for creating (graphical)
user interfaces using the pygame library. It offers various
widgets and base classes making it suitable for a broad
range of projects and easily extensible by the creation of own widgets and more.
2D openGL python library that focuses on interaction. Built in graphical classes implement mouse event listeners. (in a way like macromedia director or flash do). It implements event listeners and rendering stack with Z layering.
A collection of code for games using python. Code for use with games made with pygame, and/or pyopengl.
|PGU - Phil's pyGame Utilities|
a collection of handy modules and scripts for PyGame.
PyUI2 is a cross platform user interface library written in Python.
Pygame Extended: OpenGL accelerated sprite/event-engine plus a miscellanous bunch of utility libraries
Pretty sure even if I felt like working on an engine like this again, I would start fresh. Too much distance from the project.
An engine to handle 16bit era style games - overhead rpgs, sidescrolling platformers, and scrolling shooters. Physics engine, ai, handling of multiple scenes, scrolling tilemaps, and scripting for the script kiddies.