It'll Never Catch On
A roguelike inspired by two-stick console first person shooters, this is mostly a tech demo for a 'fake python curses' engine.
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Mekire 2013-12-20 13:15:29
It looks pretty well written and I will have to take a look in more detail, but a game like this shouldn't be any problem to keep at a decent constant framerate with pygame.
Barry Peddycord III 2013-12-22 04:48:51
EDIT: I found the bug! Originally I put the framerate limiter in one part of the code, but then I added it to the GFX library without removing it from where it was before! So I was slowing down my animations by an additional order of magnitude! :D Still, it's slow, but it didn't come from the FOV like I thought it did.
ORIGINAL: Most of the slowness comes from naively calling expensive functions that do the same thing more than once, like FOV, when I could run the function and store the values for later. Also, in curses, you aren't penalized for drawing over a tile over and over again like you are in SDL for blitting multiple times.
The game was originally written for curses, but I just tacked Pygame on. I'm coming up with some optimizations for the rendering part, at least, that I think will be super neat.