Uses the Perlin Noise algorithm to generate random islands.
Uses a Perlin Noise algorithm, along with a custom 'Island Masking' algorithm to generate random 2D island maps that could be used for 2D games. More information on the algorithm used: http://breinygames.blogspot.com/2012/06/generating-terrain-using-perlin-noise.html
Pygame.org account Comments
WoofWoofDude 2012-07-28 04:14:52
Exactly what I search in the last month !
Wallace 2012-09-02 01:49:25
This is awesome! The islands are very detailed and unique
Shadaez 2012-11-10 09:28:41
Just letting you know this isn't perlin noise, this is value noise!
Everlost 2014-08-26 16:13:16
Does anyone stil have source code?