pymunk - 1.0.0
Victor Blomqvist (viblo)
PLEASE see pymunk.org for the latest version! This page is not fully up to date!
pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python. It is built on top of the very nice 2d physics library Chipmunk, http://chipmunk-physics.net/pymunk vision
Make 2d physics easy to include in your game
It is (or striving to be):
Please check its homepage at pymunk.org for full details of the library
With this release pymunk has most features I wanted, follows the latest chipmunk version, has quite good api documentation and is fairly well tested and hopefully quite stable. As such I think it's about time the version is bumped to 1.0.0.
As this version is updated to include the new features in chipmunk, and also contain at least one breaking change it is not unlikely that it will break your code. On the other hand, now it has the newest callback system (see Space.add_collision_handler), new joints and other cool stuff that will make it easier and more fun to include 2d physics into your program/game :)
Changes from the last release:
Pygame.org account Comments
If you wish to leave a comment with your pygame.org account, please sign in first.