pymunk - 1.0.0
Victor Blomqvist (viblo)
pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python. It is built on top of the very nice 2d physics library Chipmunk, http://chipmunk-physics.net/
Make 2d physics easy to include in your game
It is (or striving to be):
- Easy to use It should be easy to use, no complicated stuff should be needed to add physics to your game/program.
- "Pythonic" It should not be visible that a c-library (chipmunk) is in the bottom, it should feel like a python library (no strange naming, OO, no memory handling and more)
- Simple to build & install You shouldnt need to have a zillion of libraries installed to make it install, or do a lot of command line trixs.
- Multiplatform Should work on both windows, nix and OSX.
- Non-intrusive It should not put restrictions on how you structure your program and not force you to use a special game loop, it should be possible to use with other libraries like pygame and pyglet.
Please check its homepage at pymunk.org for full details of the library
With this release pymunk has most features I wanted, follows the latest chipmunk version, has quite good api documentation and is fairly well tested and hopefully quite stable. As such I think it's about time the version is bumped to 1.0.0.
As this version is updated to include the new features in chipmunk, and also contain at least one breaking change it is not unlikely that it will break your code. On the other hand, now it has the newest callback system (see Space.add_collision_handler), new joints and other cool stuff that will make it easier and more fun to include 2d physics into your program/game :)
Changes from the last release:
- * Vec2d now uses radians instead of degrees for all default angle functions. This might break existing code!
- * Upgraded to latest chipmunk. This means new system of callbacks and many other fixes
- * Many unittests added.
- * Better py3k compatibility (everything except for the setup script should work)
- * Better 32/64 bit handling
- * and more
click to view original size
Pygame.org account Comments
If you wish to leave a comment with your pygame.org account, please sign in first.
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
May 28, 2015
May 23, 2015
May 18, 2015
May 7, 2015
May 6, 2015
May 3, 2015
May 2, 2015
May 1, 2015
Apr 30, 2015
Apr 27, 2015