pygame is
Simple DirectMedia Layer is
Site Swing
Tron 2

Tron 2 - 0.9.1

Lucas Philips (quotex)



Ghostshooter53's clone of Tron + multiplayer and collision support. controls are blue(w,a,s,d) white (f,h) or (t,f,g,h) I forgot which one lol green(u,h,j,k) and red(up,left,down,right). If you move the opposite direction you're moving, go offscreen, or hit someone's light wall, you vanish. When all four vanish, all four reappear at their original positions. AI is functional, but in development.


Added a 4th player, Tron himself, with white trails. player controls are different now. Red(up,left, down, right) Blue(w,a,s,d) Green(i,j,k,l) White (t,f,g,h). When all players die, all four respawn at the original location. Next release will include a more featurefull class, meaning I need only one class for all 4 bikes, rather than 4 separate ones. Open to suggestions. Again, credit Ghostshooter53 for the original idea and red player graphics.


Home Page:!/groups/panthersprogramming/


click to view original size


Tron 2 - 0.9.8 - Apr 13, 2014
Tron 2 - 0.9.4 - Oct 16, 2012
Tron 2 - 0.9.3 - Oct 14, 2012
Tron 2 - 0.9.2 - Oct 6, 2012
Tron 2 - 0.9.1 - Oct 2, 2012
Tron 2 - 0.9.0 - Oct 1, 2012 account Comments

If you wish to leave a comment with your account, please sign in first.

October 28, 2012 9:32pm - Lucas Philips - nickname: (quotex)
@Mekire. Lmao yes. I was trying for that minimized class structure. I wanted a class for each vehicle, as in a class for lightbikes, gliders, tanks, etc. Every lightbike has the same properties, but different keysets, colors, and positions. Likewise every tank has the same properties. But the tanks differ in basic function from the lightbikes, moving half as fast, but being able to shoot a wall destroying blast every so and so seconds. To do that, well it would require a better wall creating system. :p anyway that's just something I'm thinking of implementing in the future.

our projects welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
recent releases
Oct 1, 2015

Sep 11, 2015

Sep 6, 2015

Aug 26, 2015

Aug 25, 2015

Aug 21, 2015

Aug 16, 2015

Jul 30, 2015

Jun 24, 2015

... more!
for pygame related questions, comments, and suggestions, please see help (lists, irc)