pygame is
Python
Simple DirectMedia Layer
 
 
pygame.org is
Site Swing
Search for the Red Herring

Search for the Red Herring - 1.0

RB[0] (roebros)

Tags:

Description

This is the pyweek version and has a few known problems which we hope to address in the next release.

Any and all suggestions welcome!

Links

Home Page: http://holeintheheadstudios.ipbfree.com/

Screenshot


click to view original size

Releases

Search for the Red Herring - 1.3 - Oct 11, 2006
Search for the Red Herring - 1.0 - Sep 25, 2006

Pygame.org account Comments

If you wish to leave a comment with your pygame.org account, please sign in first.

October 18, 2006 11:55am - Peter Nosgoth - nickname: (nightwishphantom)
Catching fish should give time because its useless otherwise. There is not enough time to die, so crew replacement is not neccessary. But if you swim around frustrated because you cannot find the white submarine it would be fair to at least extend the time by fishing.
Thats how I see it. Of course, usually fishing burns time...
October 16, 2006 9:05pm - RB[0] - nickname: (roebros)
Okay.....
So that didnt work very well. :)

Sorry
October 16, 2006 9:05pm - RB[0] - nickname: (roebros)
Thanks for the comments.<br>
I tried to post before but it didnt work :/<br><br>
Anyway:<br>
crash after level seven: this is a bug from the level loaders very fragile nature, should be an easy fix.<br><br>
I had a pseudo cooldown action for firing, where you hold down the attack button, and the ship generates an attack every now and then.<br>There was also a bit of code that prohibited the number of shots at any one time.<br>
These have been removed because several people found them annoying/confusing.<br><br>
Why would catching fish give time?<br><br>
Yes, the fish catchers are stupid, currently they go for the <i>last</i> fishing hole they can reach, since this was for a competition, that was the simplest and fastest way to do it.<br>
I'll try and work on these issues soon.
October 14, 2006 9:49am - Peter Nosgoth - nickname: (nightwishphantom)
crash after level 7:
Traceback (most recent call last):
File "C:\Dokumente und Einstellungen\Tob.TWIM\Desktop\Py\others\red_herring-1.0rc7\red_herring-1.3\SFTRH.py", line 1049, in ?
game.play()
File "C:\Dokumente und Einstellungen\Tob.TWIM\Desktop\Py\others\red_herring-1.0rc7\red_herring-1.3\SFTRH.py", line 320, in play
level_data = level_loader.load_data(self.level)
File "C:\Dokumente und Einstellungen\Tob.TWIM\Desktop\Py\others\red_herring-1.0rc7\red_herring-1.3\level_loader.py", line 127, in load_data
rocks.append((int(float(a[i+1])), int(float(a[i+2]))))
ValueError: invalid literal for float(): ranrock:

Hint: Add cooldownrate for fireing torpedos. I can fire 20 torpedos in a second (which makes destroying enemies too easy)
Catching fish should give time.
The fish-catcher-pinguins are stupid: they dont take closest fish.
spotlight

 
our projects
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
 
recent releases
Aug 26, 2014

Aug 22, 2014

Aug 21, 2014


Aug 19, 2014

Aug 18, 2014

Aug 2, 2014


Jul 28, 2014

Jul 22, 2014

Jul 21, 2014

Jul 20, 2014

... more!
 
for pygame related questions, comments, and suggestions, please see help (lists, irc)