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Quantum Man - 0.0.2

A 2D RPG/Puzzle game which combines the thrill of searching your surroundings for clues and helpful stuff to get to the next level, with the satisfaction of gaining better items and figuring out how to beat a certain monster.


nezbo and Kristoffer L.B
(gadamagaska)
Quantum Man (working title), is a project run by two programming novices. It is actually the very first python/pygame program we've ever written and has steadily increased in complexity as time has passed. To begin with the code included one single loop, since we had little idea of how they actually worked. Now, fortunately, we've figured that out and been able to mold the game exactly as we want it. Since neither of us has any noteworthy experience with handdrawing or anything like it, everything you see in this game is mouse-drawn in MS Paint, this gives the game a retro-style feel. As for now, the game isn't very long since we've just (nearly) finished the basic mechanics for the game and are now able continue to expand it. If you have any questions or suggestions please leave a comment or send an email to: emilovicmail@gmail.com. Thanks

Changes

Changelog: 1. Updated all enemies to work with the previously updated combat-system. 2. Added 1 new sheild and changed image of "Mega Slug". 3. Removed mouseover from dead enemies. 4. Hint changing every 20 seconds. To test random monster combinations use the "h","j" and "k" buttons to face 1, 2 or 3 random monsters in combat. Use "l" to get a random number of random monsters. Use "y" to battle one "Mega Slug" (bring some potions, or well geared character)

Links

Home Page
http://www.gadamagaska.com
Source
http://gadamagaska.com/MediaWiki/index.php?title=Quantum_Man_change_log

Releases

Quantum Man 0.0.2 — 31 May, 2010

Quantum Man 0.0.1 — 30 May, 2010

Pygame.org account Comments