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Python PyGame Tower Defence
Python PyGame Tower Defence - 0.5.4Austin Morgan (duckfin)Tags:DescriptionIn the early stages, yet already playable, and actually getting to be fun now! Only one (active) map that I've really concentrated on. Graphics aren't great, but always getting better. No sound!
A Map Maker has been added!! Make your own maps and post them!!
I'm quite committed to this project, but would love some outside assistance if anyone wants to chip in :) ChangesBig update!
- Changed HP back to losing one everytime an enemy leaves the screen. You now start with 20 HP, and gain 0.25 HP per turn.
- Has a "Next Wave" button. Does exactly what you think it does.
- Implemented the 'slow' ability for towers. It's pretty awesome :D
- Changed the 'range' price. Its now 20, plus 20 for each range upgrade.
- Added 'super slow' ability for towers. 'slow' brings enemies to 75% of their speed for 1.25 seconds; while 'super slow' brings enemies to 50% of their speed for 2 seconds.
- New support for multiple enemy paths in a map.
- Pausing has been removed. There are no timers anymore, just hit "Next Wave" whenever you want a new wave to come and take as much time between as you'd like!
- Can have waves where the enemies come from different paths simultaneously.
- Tower is now a base class for all towers, each of which will be a different class.
- Testing of selected is now based on __class__ object instead of __name__ for Icon and Menu, and is based on containing Tower in __bases__ for Tower. This is more accurate, better code, and will lead to better performance and adaptability in the future.
- Icon class now holds a type and the type's towerstats.
- towerstats has become Basictowerstats, and Slowtowerstats has been created.
- SlowTower class created.
- Trimmed down the project folder. I hadn't realized how much extra, useless crap there was just lingering in it.
- Towers now generate their upgrade/sell buttons. This will make it easier to add new upgrades for other towers.
- Slow towers can now upgrade the 'amount of slow' applied to enemies, and how long it lasts.
- Enemies' move modified for accuracy (can now handle float movement), and speed coefficients made equal (they move the same distance whether vertical or horizontal).
LinksScreenshot click to view original size
Releases| Python PyGame Tower Defence - 0.7.7 | - Jan 28, 2011 | | Python PyGame Tower Defence - 0.7.6 | - Jan 13, 2011 | | Python PyGame Tower Defence - 0.7.5 | - Jan 9, 2011 | | Python PyGame Tower Defence - 0.5.7 | - Apr 1, 2010 | | Python PyGame Tower Defence - 0.5.6 | - Mar 14, 2010 | | Python PyGame Tower Defence - 0.5.5 | - Mar 11, 2010 | | Python PyGame Tower Defence - 0.5.4 | - Mar 9, 2010 | | Python PyGame Tower Defence - 0.5.3 | - Mar 2, 2010 | | Python PyGame Tower Defence - 0.5.2 | - Feb 25, 2010 | | Python PyGame Tower Defence - 0.5.1 | - Feb 25, 2010 | | Python PyGame Tower Defence - 0.5.0 | - Feb 21, 2010 | | Python PyGame Tower Defence - 0.3.5 | - Oct 14, 2009 | | Python PyGame Tower Defence - 0.3.4 | - Oct 13, 2009 | | Python PyGame Tower Defence - 0.3.2 | - Oct 12, 2009 | | Python PyGame Tower Defence - 0.3.0 | - Oct 11, 2009 | | Python PyGame Tower Defence - 0.2.6 | - Oct 8, 2009 | | Python PyGame Tower Defence - 0.2.4 | - Oct 7, 2009 | | Python PyGame Tower Defence - 0.2.2 | - Oct 6, 2009 | | Python PyGame Tower Defence - 0.2.1 | - Oct 6, 2009 |
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