Python PyGame Tower Defence
Python PyGame Tower Defence - 0.2.4
Austin Morgan (duckfin)
I'm closing the gap to Beta status. I'll be giving this project the Beta tag when it hits version 0.9. I've got a lot of work to go before it gets there, but the game is already quite playable. The basics are typical to Tower Defense games all over.
There are only seven maps thus far. I have not put great effort into balancing them yet, as things change constantly. That said, I played through all of them before releasing this and found them to be fairly spot-on in difficulty, if a bit lacking in variety. Balance will not be a top priority until the Beta, version 0.9.
The art is nowhere close to tops and there is no sound whatsoever. I am neither an artist nor musician. If anyone would like to contribute either, I would happily give credit for your work.
Comments are welcome and encouraged!
*800x600 windowed resolution is standard now. I'm going to wait for a few versions until I throw a menu in there for choosing. *Paths are now visible. *Squares are mostly gone, which should make programming the core game, as well as extra features, much more robust. *Deselecting a tower you've picked up to place on the map is now working. *Movelist is simplified, and I'm looking to implement getting the movelist from a file; i.e. a very light layer of customization ability.
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