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Python PyGame Tower Defence
Python PyGame Tower Defence - 0.8.6Austin Morgan (duckfin)Tags:DescriptionI'm closing the gap to Beta status. I'll be giving this project the Beta tag when it hits version 0.9. I've got a lot of work to go before it gets there, but the game is already quite playable. The basics are typical to Tower Defense games all over.
There are only seven maps thus far. I have not put great effort into balancing them yet, as things change constantly. That said, I played through all of them before releasing this and found them to be fairly spot-on in difficulty, if a bit lacking in variety. Balance will not be a top priority until the Beta, version 0.9.
The art is nowhere close to tops and there is no sound whatsoever. I am neither an artist nor musician. If anyone would like to contribute either, I would happily give credit for your work.
Comments are welcome and encouraged! Changes
- Each Basic map now gives +1 Tower and +5 Starting Money.
- Added customization options for each Tower's image.
- Added a main menu, allowing to pick maps from a better interface, as well as edit tower images to your liking. Will also accommodate an options menu, in the future.
- Added menu functionality for rearranging tower abilities, as well as implemented automatic saving of changes to tower abilities and images.
- Converted the format for mapproperties.txt files, allowing for ease of entry, as well as multiple different types of enemies in the same wave.
- Upgrades now rarely modify tower costs. Pumping up towers while increasing base costs was counter-intuitive. Now, each copy of a tower you place increases the cost of further towers of that type. This will incentivize spreading out tower abilities.
- Enemies now have an element of randomness in their walk.
- Enemies now rotate their images, based on their temporary destination.
- Enemy waves now come automatically, after about 10 seconds, if not sent before that.
- Towers now regenerate health a small amount over time.
- Maps converted to new format: Basic0, Basic1, Basic2. This means Ability0, Basic3, HitPoints0, and HitPoints1 are UNPLAYABLE!.
- *Note On Difficulty: Any BasicX map assumes you have beaten all other X-1 maps.
Any other X map assumes that you have beaten BasicX already.*
LinksScreenshot click to view original size
Releases| Python PyGame Tower Defence - 0.8.6 | - Dec 17, 2012 | | Python PyGame Tower Defence - 0.8.5 | - Nov 18, 2012 | | Python PyGame Tower Defence - 0.8.3 | - Jun 15, 2012 | | Python PyGame Tower Defence - 0.8.1 | - Apr 14, 2012 | | Python PyGame Tower Defence - 0.8.0 | - Mar 10, 2012 | | Python PyGame Tower Defence - 0.7.7 | - Jan 28, 2011 | | Python PyGame Tower Defence - 0.7.6 | - Jan 13, 2011 | | Python PyGame Tower Defence - 0.7.5 | - Jan 9, 2011 | | Python PyGame Tower Defence - 0.5.7 | - Apr 1, 2010 | | Python PyGame Tower Defence - 0.5.6 | - Mar 14, 2010 | | Python PyGame Tower Defence - 0.5.5 | - Mar 11, 2010 | | Python PyGame Tower Defence - 0.5.4 | - Mar 9, 2010 | | Python PyGame Tower Defence - 0.5.3 | - Mar 2, 2010 | | Python PyGame Tower Defence - 0.5.2 | - Feb 25, 2010 | | Python PyGame Tower Defence - 0.5.1 | - Feb 25, 2010 | | Python PyGame Tower Defence - 0.5.0 | - Feb 21, 2010 | | Python PyGame Tower Defence - 0.3.5 | - Oct 14, 2009 | | Python PyGame Tower Defence - 0.3.4 | - Oct 13, 2009 | | Python PyGame Tower Defence - 0.3.2 | - Oct 12, 2009 | | Python PyGame Tower Defence - 0.3.0 | - Oct 11, 2009 | | Python PyGame Tower Defence - 0.2.6 | - Oct 8, 2009 | | Python PyGame Tower Defence - 0.2.4 | - Oct 7, 2009 | | Python PyGame Tower Defence - 0.2.2 | - Oct 6, 2009 | | Python PyGame Tower Defence - 0.2.1 | - Oct 6, 2009 |
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