Python Defender 2
Python Defender 2 - 0.02
Erik Martin (neccarus)
I have learned a lot over the past months, and am applying what I have learned, to the creation of this game. So far there isn't a whole lot to do, but I have basic movement set up. All the menus will be custom made, primarily to suit my purposes. I currently have plans for 10 different playable ships that the player will unlock as the proceed through the game. Along with that, there will also be different types of equipment the player can attach to the ship, I am hoping to implement a tuning system of sorts, where the player can actually modify the different attributes of the equipment once it is on their ship. There is still a lot for me to work on, and I have plans of moving more of the code into class's and methods.
Fixes: Ships are now objects. The findShip() method was moved out of the Ship class. The menu's now clearly state how to exit from them. Changes: Ships now have types, the ships type will affect it's size. They are sorted into 5 categories: fighter, heavy fighter, corvette, frigate, heavy frigate. Added: Some new 'toys' to play with in the equipment menu. Short term plans: To fix the main() method, a lot of the code in there could be placed in methods to give the main method a much cleaner look. Give the enemies some basic AI, this way I will be able to observe the effects of shields more closely.
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