A real-time strategy game where you control firemen to rescue people from burning buildings.
Battle against time and a raging fire to carry unconscious people from a burning building. Use your firemen to rescue or to hold back the fire at strategic points. Beware of dangerous chemicals which will explode and spread the fire, blocking your exit.
Python 2.7 and requires PyOpenGL and NetworkX.
OpenGL rendering is used for the fire effects and is done in the background. I hope to make a developer video shortly to go over some of the details of the implementation.
3D Rendering is all done ahead of time in Google Sketchup.
NEW Video shows new v0.4 gameplay features: doors and electrical conduits
Start Screen
Level Selection
The fire burns!
Heat Sensitive Goggles
Use the "Help" screen or the "Tutorial" level to get the hang of the controls.
Click on a firemen and select:
"Go To" to send the fireman to a particular place
"Rescue" to go to pick up a particular body
"Drop" to drop the body being carried
"Protect" to use the hose to spray water to delay the fire
Changes
What's new in 0.4
Added new Level ("House")
Each location now supports multiple levels
Firemen can now break down doors to open pathways
Levels can now have electrical conduits which allow fire to spread quickly to other areas
Electrical conduits are visible in heat goggles mode
Highest scores (most people, shortest time) now implemented for all levels
Heat goggles mode updated visuals showing body heat signatures
Heat goggles mode doesn't allow control of firemen
Speed optimisations increases framerate by 2x or 3x during a large fire
Fixed bug with firemen looking in the wrong direction when the level starts