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Ditto - 1.0

Andy Hanson (rhodiumgames)



Trying to use torrents completely failed, so the links now go to MediaFire. I need to use torrents for the next game (due to upload limits), so I'm going to switch this to a torrent download as soon as possible, K?
New: MiniSource download (for non-Windows):
You need PythonOgre to run the source, so most of you should just download the EXE.
Controls: Arrow keys.
I made this game as an introduction to using OGRE. It was really hard... I'm working on 2 other games that are full PyGame, full 2D.


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Ditto - 1.0 - Feb 3, 2009 account Comments

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February 6, 2009 10:47am - Andy Hanson - nickname: (rhodiumgames)
It's definitely python-ogre!
Andy is surviving developer of Python-Ogre; don't talk to me about incompatibilities!
The reason it's big is just because of detailed meshes and WAV-quality sound, it's actually a very short game.
February 6, 2009 9:30am - RB[0] - nickname: (roebros)
Erm, you have to make sure which Ogre you are using - PyOgre or python-ogre...
python-ogre is a lot better IIRC - maybe you should try that one pymike (and if there are incompatibilities I suggest you use that on Andy :) )

I'll try the game here sometime soon, once i download and install Ogre, just so big O.o
February 4, 2009 10:15pm - Andy Hanson - nickname: (rhodiumgames)
Patrick, before I change the gameplay, try a couple of possible fixes:
1. Increase framerate: Decrease resolution/stop other processes/run on a fast computer. I've found out while testing that framerate problems cause input issues when working with OGRE and OIS. If you're running the Source version, if you quit with Esc then it will print the average framerate for the last few frames.
2. Do a double jump: Hold the up button until you're short, release and immediately press again, release again at the top of your first jump. Triple jumps and so on are also possible, but after a few times it actually starts making you go down faster.
3. Test if you're able to play any other slippery platformers, like Super Mario Bros. or Mango Saves the World. I certainly had trouble at first!

PyMike: I can't really be of any help. Sorry!
February 4, 2009 9:46pm - patrick mullen - nickname: (saluk)
Nice effort, the biggest problem right now are the controls/physics. I can't for the life of me get onto the second platform. I almost manage to, but I go sliding off and fall back down.

PyMike: yep, python-ogre has come a long way as far as linux support, but it moves so fast and uses so many dependencies I doubt that it will ever be nice to install. I wish they would settle down and target specific stable versions of things, but apparently some of it requires some unstable stuff that they can't get integrated with packages upstream. I had it working at one point about a year ago, but the thought of trying it again gives me chills.
February 4, 2009 9:27pm - pymike - nickname: (pymike)
Hmmm... PyOgre appears almost un-installable on 'nix. :-(
February 4, 2009 9:24pm - pymike - nickname: (pymike)
No, I was just shocked that its almost the size of Ubuntu itself. By the way, use <br> instead of \n for line breaks in the description. Trying out the minisource...
February 4, 2009 8:10pm - Andy Hanson - nickname: (rhodiumgames)
Fixed: check the description. The old source is still there, but now there's a MiniSource. The .flp and .blend files aren't needed to run the game, but they are needed to easily edit aspects of it. I'm trying to stay fairly open-source here! MiniSource just runs the game if you don't have the right system for EXEs.

Sorry for the guy with the 10+ GB hard drive acting like everyone has that much storage, if that was your problem. At least downloading the .tar was quick and easy... right?
February 4, 2009 2:51pm - pymike - nickname: (pymike)
Wow, ok. The .flp files are like, huuuuuge (some are almost 100MB). What are they for? You also don't need to include all those .blend files. (Unless you're loading from .blend? :S I think OBJs are a lot smaller...)

Yeeeah... you need to cut down the size if possible. There's no way I'm extracting 466MB onto my Desktop.
February 4, 2009 2:46pm - pymike - nickname: (pymike)
Geeeeeeeeez. Is there a reason the SOURCE code is 466 MB??????? O_O

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