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Texture Mapping on a Sphere - 1.0

Texture mapping on a sphere, here a rotating globe, using NumPy math and a simple Mercator projection map. Real-time 3D rotation with some limitations.


Kalle Saariaho
(zeque92)
The program shows two solutions for mapping a world map on a 3D real time rotated sphere, both with limitations. The resulting rotating globe consists of hundreds of thousands of individual pixels, running at 60Hz on a basic PC.

Changes

The program shows two solutions for mapping a world map on a 3D real time rotated sphere, both with limitations. The resulting rotating globe consists of hundreds of thousands of individual pixels, running at 60Hz on a basic PC.

Links

Home Page
https://oldskoolpython.blogspot.com/2021/11/texture-mapping-on-sphere.html
Source
https://github.com/zeque92/RealTime3DwithPython

Releases

Texture Mapping on a Sphere 1.0 — 28 Nov, 2021

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