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RPG Tactical Fantasy: In The Name of The Five Cats - 1.04

RPG Tactical Fantasy game, turn-based and in 2D.


AA
(Grimmys)
The game is a RPG Tactical Fantasy game, turn-based and is in 2D.

Changes

> Fullscreen mode available (possibility to switch with windowed mode in options tab) > AI can now be active, that means some foes will try to get closer to the closest of your characters if they can't reach directly one of them > Shops have now only a limited quantity of each item > Consumables can now have multiple effects > New alteration : a living entity could now be stunned ; it will not be able to attack for some turns > New character and new race : the dwarf > New items

Links

Home Page
https://github.com/Grimmys/rpg_tactical_fantasy_game
Source
https://github.com/Grimmys/rpg_tactical_fantasy_game/releases/tag/v1.0.4
Windows
https://github.com/Grimmys/rpg_tactical_fantasy_game/releases/tag/v1.0.4
Github repo
https://github.com/Grimmys/rpg_tactical_fantasy_game

Releases

RPG Tactical Fantasy: In The Name of The Five Cats 0.0.0 — 18 May, 2019

RPG Tactical Fantasy: In The Name of The Five Cats 0.0.5 — 27 Feb, 2020

RPG Tactical Fantasy: In The Name of The Five Cats 1.0.2 — 3 Jun, 2020

RPG Tactical Fantasy: In The Name of The Five Cats v1.0.3 — 28 Jul, 2020

RPG Tactical Fantasy: In The Name of The Five Cats 1.04 — 5 Dec, 2020

Pygame.org account Comments

  • Zachery Visger 2020-08-01 12:53

    I liked the art style and the concept. Though I did get stuck at the very beginning. I am unsure what the inputs are and couldn't figure out how to move or attack. I could only open the main menu, skip turn or click on npcs for details. I'll check out the code and figure it out, but I figured I'd mention it. A little tutorial would be great :D. But overall It looks like it'll be a pretty cool game.

    AA 2020-08-14 22:07

    Hello, thank you very much for your review ! Hmmm did you try to click on one of your unit to select it ? Not really sure I understand your issue sorry. A tutorial would be great yes, currently the inputs are detailed in the README, but maybe I should add them in the game as well... Oh, maybe this video could help you : https://www.youtube.com/watch?v=xkyDaR8RrkE !