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Conqueror of Empires - v1.0

A turn-based strategy game where up to 4 local players battle to be victorious, by expanding their empires, and controlling units to conquer cities and attack the enemy.


Ben Ryder
(_bryder)
Although the game is now fully playable and released, it is far from the level I want it to be. I plan to make a few changes including visual improvements for the units and unit interface, and the addition of a tech-tree dynamic for researching units and infrastructure that can then unlock the building of farms, log cabins etc, which will then level up the cities instead of directly spending action points. In the meantime, feel free to give feedback or suggest improvements !

Changes

SOURCE UNAVAILABLE - unfortunately I had to make the source code private. The Home Page now contains packaged distributions for Windows and Linux(Ubuntu/Debian) systems.

Links

Home Page
https://github.com/Ben-Ryder/Conqueror-of-Empires
Github repo
https://github.com/Ben-Ryder/Conqueror-of-Empires

Releases

Conqueror of Empires v1.0 — 25 Jan, 2019

Conqueror of Empires v2.0 — 22 Aug, 2019

Pygame.org account Comments

  • Code Derp 2019-08-28 11:00

    maybe add instructions / tutorial? it's hard to tell what does what if you are a noob. (I just ended messing about :p)

    Ben Ryder 2020-02-22 22:11

    Thanks for the suggestion, I'm looking at adding and improving the help on the Github Wiki, the way I've coded it in the game makes it quite hard to add anything :)
  • Nazar 2019-12-26 12:12

    Your project is very awesome. Where are you from? Do you speak Russian? I have a few questions to you about this game

    Ben Ryder 2020-02-22 22:02

    Thank you very much! I'm from the UK and unfortunately don't speak Russian, although I'd be happy to try and answer any questions you might have. You can find an email on my Github if you want.