Skip to main content

pygame-blender converter - 0.1.1

A script for encorporating Blender created graphics in Pygame applications.


Peter Rogers
(petros)
This script lets you "auto render" a scene you've created using Blender, and include those animations in a pygame application. The 3D model is rendered as a "appearance", stored in a series of XML files and PNG images. This is basically the overall shape of an object, viewed from different directions as it performs various actions.

Examples include a spooky dungeon scene, and a character performing a run and walk cycle. A space shooter is also included, showing how to make use of blender particle systems for nice effects.

The script tends to be a bit picky about things, and will take some polishing before it's finished. So send your feedback please!

Changes

Fixed some problems with running the script under windows. Cleaned up the code a bit - better error handling.

Links

Home Page
http://home.cogeco.ca/~peter_rogers/conv/
Source
http://home.cogeco.ca/~peter_rogers/conv/pygame-blender-0.1.1.tar.gz

Releases

pygame-blender converter 0.0.1 — 13 Nov, 2006

pygame-blender converter 0.1.1 — 14 Apr, 2007

pygame-blender converter 0.1.0 — 10 Apr, 2007

Pygame.org account Comments

  • 812402 2012-11-20 01:27:44

    How do you use it?