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Fujo - 1.0

A dungeon crawling game, where you are a Miko who has to defeat the monsters that kidnapped her, using a variety of weapons and spells.

Radomir Dopieralski
A roguelike game written for the Ludum Dare 48h contest. It's a fairly classical roguelike, but with animated graphics, something that I was trying to make (and failing) for some time.



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Fujo 2.0 — 21 Dec, 2013

Fujo 1.0 — 16 Dec, 2013

Fujo 3.0 — 1 Jan, 2014

Fujo 4.0 — 6 Jan, 2014 account Comments

  • Mekire 2013-12-16 15:13

    Pretty cool. I found and killed a king squidy. Then I starved to death D=. Only criticism is that the stats bar covers part of the map.

    Are you going to expand it?

  • TheSheep 2013-12-19 08:51

    Yes, I plan on releasing a post-compo version with music, some bugs fixed and overall improvements. I'm also considering adding more content (different monsters, more items, traps), but I'm not sure if it's better to just make a new game instead.

  • JoeBobBillyBob 2014-01-03 22:55

    Looks good! I am trying to make a similar game but I am stuck on rendering. I think the code is good like that. Good Job!

    TheSheep 2014-01-08 11:40

    Feel free to examine my code to see how I did it. If you have any code-related questions, file an issue on Bitbucket.

  • Mekire 2014-01-04 11:35

    The revisions are excellent. This is a prime example of how to keep the scope of a project small while making everything polished. The game is much much harder now. I made it to the king ghost squidy guy but died... will try again.

    I still think you should make it so the stat bar at the bottom doesn't cover any of the map. Also I think making the controls in the menus both wrap and auto-scroll on key holding would be a good improvement. Trying to go to the last item in the menu when you have 20 items can be a bit irritating.


  • TheSheep 2014-01-06 18:06

    I improved the menus as requested, should be much more convenient now. The status bar is fixed too. You also get savegames. Oh, and there are item-stealing monsters now, to help you manage your inventory ;)

  • FyrebirdLP 2014-06-23 16:25

    how did you create the file? i cant read it

  • Jonathan Mulvahill 2015-01-07 00:43

    Really neat project! I know you posted this a long time ago, but I'm curious to know, how did you package the program? I noticed the entire game was neatly packaged into one .exe file, and was convenient to download. I tried distributing a game I made a while back, and I used py2exe, but it made a very large group of files, and ended up being a huge download for a very small game. What software did you use to package it?
    Thanks in advance.

  • Mike Burgess 2015-04-21 04:49

    How do I run the game from the source files? I want to change the window size.