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One Square at a Time - Build 20052011

Avoid the boxes on the map with one single button, space!


Marcus Møller
(marcus)
"One Square at a Time" is programmed in Python2.7 using pygame, therefore it should be easy to port to lots of other operating systems, but I can't test that at the moment, since I'm doing the work on my desktop Linux PC. The goal of the game is to enhance and train my Python and pygame programming. At the moment there's a Linux version and a Nokia N900 version, but it shouldn't be a problem to port it for other OS's. The source is provided and licensed under GPLv3.

Changes

Added a new way to load the different maps you've made by using a terminal argument. If I've got a map called foo.map, I'd start the game like this: code: $ python2 CApp.py foo.map Also started on a Space is Key mappack, which is very dull at the moment, because I find it hard to make it just as advanced as the maps in Space is Key really are.

Links

Home Page
http://www.indiedb.com/games/one-square-at-a-time

Releases

One Square at a Time Build 20052011 — 21 May, 2011

Pygame.org account Comments

  • Joseph Bleau 2011-05-21 16:38

     Very cool game. Have seen others like it but it looks like you've done a great job with this. I would love some sort of option to have contiguous levels instead of having them segmented, too. 

    Marcus 2011-05-22 13:36

    So basically a level generator?