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PyGL2D - 3.19

A 2D Library for PyGame and PyOpenGL.


pymike
(pymike)
This is a simple 2D library for PyGame and PyOpenGL. It currently supports
  • Image drawing and manipulation
  • Fonts
  • Graphics Primitives
  • A rect class which supports floating point numbers
  • A simple geometry module with line and circle collisions
It also features a documentation in .txt format. See examples/test.py to see it in action.

Enjoy :-)

Changes


added back end code to allow me to add arbitrary game objects easily. Will be useful in the future when players design bases. Use cursor keys to pick/place/remove. Only works in â??test modeâ?.
Removed some debug print code I shouldn't have left in (whoops!)
added UI text so the player can see the formation (and placeable game object)
sped up world partitioning algorithm, so it takes 2500ms instead of 5000 ms to partition an average level (speeds up map creation time by 33%).
fixed the way sims pick up ammo and drop ammo â?? should get rid of weird ammo related bugs introduced in version 3.14.

Links

Home Page
http://code.google.com/p/pygl2d/
Source
http://sites.google.com/site/plaguelike/
Windows
http://sites.google.com/site/plaguelike/
Mac
http://sites.google.com/site/plaguelike/

Releases

PyGL2D 0.2.1 — 1 Dec, 2008

PyGL2D 0.2 — 30 Nov, 2008

PyGL2D 0.1 — 29 Nov, 2008

PyGL2D 0.2.2 — 16 Mar, 2009

Pygame.org account Comments

  • Duality 2012-08-13 23:13

    dude! this is awesome :) and simple... opengl syntax bindings aren't ... thanks alot !