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Post Apocalyptic, Turn-based Strategy RPG using an Isometric engine.

Matt Olivera
"Extinction Not Determined" or "END" for short is a combination of a few ideas from various games... Essentially, I'm shooting for something akin to a roguelike game. I'm borrowing gameplay elements from "Dwarf Fortress", "Twilight 2000", "Autoduel", "Roadwar 2000", "Wasteland", and even "Civilization". "END" details Day Zero of an extinction level event that wipes out 90-95% of the worlds population. You have to survive it. Gameplay is pretty open ended... you can be the lone hermit, eeking out an existance day by day... or you can gather people, resources, and rebuild. **Homepage isn't available yet... still looking for a good hosting provider, and I'm not in any hurry. :)



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