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2D Multiplayer game engine (chmups)

Multiplayer engine demo


Berenguer
(Yoann)
1) Make sure to allow ports 1024, 1025 through your firewall. 2) Make sure port 1024 and 1025 are not used by another process. 3) The program will not run without the Asset folder. Run first Player1 followed shortly by Player2 The demo is setup by default to run on the loopback to be able to start Player1 and Player2 scripts on the same computer. Therefore, you can run player 2 on a different machine to experience the network sound effect and players synchronisation throughout the network. When Player1 script is launch, it will try 5 times to connect to a client. If no client is connecting during, Player1 will timeout and start the demo without player2. This is a demo version, in the future the connections between server/client(s) will be done with a menu. Computer 1 (e.g 192.168.1.106) if name == 'main': SERVER = '192.168.1.106' CLIENT = '192.168.1.112' Computer 2 (e.g IP 192.168.1.112) if name == 'main': SERVER = '192.168.1.106' CLIENT = '192.168.1.112'

Changes

Links

Home Page
https://github.com/yoyoberenguer/MultiplayerGameEngine

Releases

2D Multiplayer game engine (chmups) 1.0 — 2 Aug, 2019

Pygame.org account Comments

  • Harrison Little 2019-08-08 09:47:59.276799

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