Skip to main content


build with sound

Chris Thompson
Place blocks of sound without using your eyes. A friend and I had the idea of building games (defined loosely) that didn't use sight as the primary medium. On a computer, this generally limits you to only sound. I ended up implementing a custom panning system on top of Pygame.mixer (since Pygame.mixer only supports Left/Right channel volumes with no abstraction on top), which was far simpler than other options (OpenAL, CLAM, cSound) and worked far smoother. This is v1.0 -- far from awesome, but definitely cool. v2.0, if I get around to it, may incorporate more Tetris-style elements.



Home Page


SOUND _ FALL 1.0 — 8 Mar, 2010 account Comments